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What has already been built

Impact4Exhibition – planning and simulating exhibitions

Task: exhibitions were to be played through entirely in digital form before being built – true to scale and from the visitor’s point of view.

Built: a standalone specialist application with a floor-plan editor, an interactive real-time 3D preview, lighting and projection planning, materials, a design assistant and export as a video walkthrough.

Achievement: domain vocabulary – hanging, light, spatial effect – translated into a data model, an interaction logic and a real-time visualisation that works without complex modelling.

For clients: the same pattern supports planning systems, configurators and digital models in other industries – wherever variants should become visible and comparable before they are implemented for real.

IMPACT4IMMERSIVE – development environment and runtime

Task: media installations with several screens and projectors, sensors and continuous operation were to be built more robustly and more precisely than with common game engines.

Built: a development environment in C++, Qt and QML with code editor, debugger, node editor and integrated AI for working on code – plus a separate runtime system for multi-channel output, projection mapping, LiDAR sensors and the simulation of target environments.

Achievement: an in-house product family of tool and runtime, used in museum and installation operation. Here AI is also a function in the product – not only a method of development.

For clients: the same building blocks – real-time 2D and 3D, device integration, distributed output, stable runtime, tools for specialists – also carry control rooms, technical visualisation or interactive product presentations.

Our own platform – five sites, seven languages

Task: five brands – CUBE4DEV, CUBE4TEC, CUBE4ARTS, CUBE4VIDEO and Unternehmeravantgarde – were to be maintained, translated and published from one shared content base, without a conventional CMS.

Built: a web platform in TypeScript with its own data schema, online editing, seven languages, automated checks for search engines, accessibility and loading time, and automated publishing to social networks.

Achievement: the platform was developed with AI assistance and contains no AI in operation. Method and product stay separate: AI speeds up development, the result is reviewed source code of our own.

For clients: multilingual web systems, editorial workflows and automations with their own validation rules are typical tasks in companies. This shows how such systems come about with AI-assisted development.

Technical details, images and further products are on CUBE4TEC.

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