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Case studies · Development environment for installations

IMPACT4IMMERSIVE IDE

A development environment of its own, because the usual game engines are not built for installations in museums.

What it is

IMPACT4IMMERSIVE IDE is the development environment for immersive installations: C++, Qt and QML, an extensive code editor, debugger, project manager and a graphical node editor for scenes and behaviour – 2D and 3D in one project, with AI in the editor.

The spark

Installations in museums have to run reliably in changing rooms and with changing technology – and be rebuilt and extended years later. Mainstream game engines are not built for that.

The idea: a complete in-house development, tailored to artistic software projects.

What was built with AI

Built with AI – and with AI as part of the product:

  • a code editor with navigation, cross-references, refactoring and search across the whole project
  • debugger, project manager, duplicate detection and property panels
  • a node editor that keeps scenes and behaviour as a graph alongside C++ and QML
  • 2D and 3D in one shared project
  • AI in the editor: analysing, generating, extending and restructuring code
  • IMPACT4IMMERSIVE IDE
  • IMPACT4IMMERSIVE IDE
  • IMPACT4IMMERSIVE IDE
  • IMPACT4IMMERSIVE IDE
  • IMPACT4IMMERSIVE IDE
  • IMPACT4IMMERSIVE IDE

What only experience decides

AI plays a part here twice: as a method of development and as a function in the product. Where it belongs is decided by experience with installations: in the editor yes, in continuous operation no. Development environment and runtime are deliberately kept separate.

Theses on film

From tool to work

What a company gains

Control rooms, technical visualisation, interactive product presentations, simulators: where a company needs real-time systems of its own that are maintained for a long time, a tool of its own pays off more than the tenth adaptation of someone else's engine.

Technology in detail · cube4tec →

Discuss a product idea

One development week, €4,900 net. Afterwards there is a working state you can base a decision on.

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