Case studies · Interactive installation
Minimal X Interaction
Fly over a city, place stones, draw walls – with your own phone, on the real work.
What it is
Minimal X opens the block city of Minimal to visitors: on the phone, its ground appears as a plane – shift, rotate, tilt, place and push stones, draw walls and trenches. The work on the wall follows every gesture, also with joystick and scanner.
The spark
The same question as with Sculpt X, a different answer: here it is not an object that is turned, but a space that is built. Several people build at the same time – one flies, another draws walls, someone stands in front of the scanner.
What was built with AI
Built with AI, in October 2026:
- a world-locked plane: drag the ground and you fly over the city, and the work follows one to one
- stones as the visitors' bodies, pushed with momentum
- walls and trenches that raise and lower the blocks
- a joystick like an Xbox controller and its spatial simulator in the browser
- markers for every active person and the return to the work's camera flight
What only experience decides
Exactly one person holds the view at any time; stones, walls and trenches work for everyone at once. After a while without input, walls and trenches slowly sink back.
Rules like these are the difference between a work people enjoy operating and a muddle people avoid.
Theses on film
-
Case study · Minimal X Interaction →
Fly over a city, place stones, draw walls. -
Learn early instead of committing early →
A click-through prototype shows what a product could look like. -
Experience × AI coding →
Speed alone does not make a good product. -
Development time instead of feature scope →
Anyone who changes priorities in the middle of development is not planning badly.
From tool to work
What a company gains
Planning together, exploring together: city models, factory layouts, trade fair stands, learning spaces. Wherever several people work on one large picture without getting in each other's way, the same rules hold.